![]() His master promised events of cosmic proportions, something that would turn the tides of the world for good. He was to travel to a small country in eastern Europa with the beheaded wizard, to a town called Prehevil. After all, that was the common relationship between a master yellow mage and their apprentice. As a yellow mage, O'saa was supposed to follow his own ambitions and greed, but he decided to play along. The master had a mission for him - something that could further his knowledge on dark matters greatly. O'saa was surprised to find that his master, who had been absent for so long, was surprisingly up to date with the twists and turns of the world. He dug through the piles with his bare hands, and eventually found the source of the voice: the burnt and mummified severed head of Nas'hrah, the wizard. The group panicked and scattered, and O'saa ventured forward alone, leaving a sick Hadil behind.Īs O'saa entered the ruins, what had led him there was calling out to him feverishly from beneath the rocks and rubble. When they finally arrived at the dungeons, heavy fog made navigation impossible, and distant growls and howls added to the tension. As they got closer to their destination, O'saa's dreams became more intense, and the remaining members of the group were visibly sick from stress and otherworldly pressure. However, most of the crew quit halfway to Rondon due to the difficulties of crossing borders during chaotic times. He joined Hadil's group of adventurers and traveled through war-torn Europa. Despite initially dismissing Hadil's talks, O'saa was haunted by nightmares the following night and felt compelled to witness the place himself. The magician O'saa eventually met Hadil Azif, a self-proclaimed wizard from the far east who was gathering a group of adventurers to accompany him on a perilous quest to the infamous dungeons of fear and hunger. O'saa joined them to further his personal growth and agenda using the force of the gods, continuing his path of learning and self-growth. They were reduced to a small group of traveling mages who studied various fields of the otherworldly. He eventually impressed the Yellow mages with his conviction, and they invited him to join their own. Despite facing scorn for his beliefs from scholars and religious leaders, O'saa remained unwavering. O'saa arrived in Eastern Sanctuaries and discovered that even the local temples followed the worship of Alll-mer, with religion dictating people's lives. Discovering an ancient scroll about the yellow mages, who harnessed the power of the gods for personal gain and believed in chaos, O'saa left the temple to find them in the Eastern Sanctuaries. ![]() However, he soon realized that religion was used to control the masses and didn't want to serve the ruling class. He quickly excelled at the temple, surpassing even the older priests. At the Temple of Amon, he had a choice of various spiritual schools to study. There he excelled as an apprentice, and with the Great War closing Abyssonian borders, he sought to learn as much as possible before leaving the continent. ![]() He decided to leave his family and headed to the City of the Sun - Amon to pursue education in spiritualism and religion, determined not to be a pawn in the north's quest for the country's resources. There, they worshiped ancient deities they had never seen, and their disputes spilled across borders in an endless cycle of Great Wars. O'saa found no solace in such beliefs and knew that Europa, to the north, was no better. He disliked those who fought over ancient disputes and grudges passed down by their ancestors, despite the godlike reverence shown to them. I would have brought MaA, but sadly he couldn't live through the barrage from the Prophet).O'saa grew up in chaotic Abyssonia, where endless conflict and warring factions were the norm. Can those (that have ventured in to the Darkest Dungeon) give me pointers and tips in coming through successfully? I've tried to avoid spoilers in what manner of beasts lurk there, but knowing what supplies to take and which skills to utilize would guarantee (or at least raise the odds) success.Īs it apparently is a boss that I need to kill, I'm thinking of bringing an Arbalest (for sniper shot, and bandage), Occultist (for mark and healing), Houndmaster (for bleed, guard and very solid self-heal) and a Crusader (for first-row damage and tankyness. I've played this game for a long time and it has taught me two things: always be afraid and come well prepared. There are still some bosses to kill but I was thinking of sending a group of hardened men and women into the depths and hopefully down the first boss. I have a pretty solid save going on with most of my roster at lvl6.
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